Replicator Overview
A replicator turns a single layer into many instances — arranged in a grid, along a line, or radiating from a point. Once applied, the layer behaves like one source template that gets repeated out into multiple positioned copies in the viewport.
Enable a replicator in one of three ways:
- Right-click a Shape Layer or Group Layer in the Timeline or Viewport and pick Add Replicator from the context menu.
- From the Layer menu up top, pick Add Replicator with any layer selected.
- In the Properties Panel, open the Replicator tab and turn on the Enable Replicator toggle.
Replicators can be added to both individual shape layers and group layers. When a group has a replicator, every child in the group is included in each instance — so a group containing three shapes (like Square, Ellipse, Star) gets copied across the arrangement, with the shapes alternating between instances. The children inside a replicator group can’t have their own replicators; nesting isn’t supported.
The Replicator tab in the Properties Panel organizes controls into sections: Layout (the arrangement: Linear, Radial, Grid), Offset (per-instance transform stepping), Offset Falloff, Distribution (how instances are distributed within a group), and Modifiers (dynamic and animatable variation layered on top).