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Zoom Blur

Blurs the layer by stretching pixels radially toward or away from a center point.

Amount controls how far pixels stretch.

Center X and Center Y determine where the center of the zoom sits relative to the layer. You can also change this directly by dragging the Effect Point Control crosshair in the Viewport.

Samples sets the amount of repeating steps the blur uses — higher values look cleaner (better quality), lower values render faster but can show visible steps.