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Glow

Extracts the bright areas of the layer, softens them, and adds them back on top — producing a soft, luminous halo. Great for bloom, light sources, and stylized highlights.

Mode picks what the threshold reads — Luminance (brightness) or Alpha (opacity).

Falloff shapes how the glow fades with distance — None, Linear, Inverse Square (default), or Exponential.

Intensity controls how bright the glow gets.

Radius controls how far the glow spreads.

Threshold sets the minimum brightness a pixel needs to glow; Smoothness softens that cutoff.

Tint R / G / B color the glow.

Aspect Ratio stretches the glow horizontally or vertically.

Quality sets how many sample steps the blur uses — higher values look cleaner, lower values render faster.