Glow
Extracts the bright areas of the layer, softens them, and adds them back on top — producing a soft, luminous halo. Great for bloom, light sources, and stylized highlights.
Mode picks what the threshold reads — Luminance (brightness) or Alpha (opacity).
Falloff shapes how the glow fades with distance — None, Linear, Inverse Square (default), or Exponential.
Intensity controls how bright the glow gets.
Radius controls how far the glow spreads.
Threshold sets the minimum brightness a pixel needs to glow; Smoothness softens that cutoff.
Tint R / G / B color the glow.
Aspect Ratio stretches the glow horizontally or vertically.
Quality sets how many sample steps the blur uses — higher values look cleaner, lower values render faster.