Point Blur
Blurs the layer radially from a center point — similar to Zoom Blur but with more control over how samples combine.
Amount controls how far the blur extends from the center.
Center X and Center Y determine where the center point sits relative to the layer. You can also change this directly by dragging the Effect Point Control crosshair in the Viewport.
Mode picks how samples combine along each blur ray:
- Average — standard blend, like a normal blur.
- Brightest — keeps the brightest pixel along the ray, good for light streaks and denser blur.
- Darkest — keeps the darkest pixel along the ray.
Quality sets the amount of repeating steps the blur uses — higher values look cleaner, lower values render faster but can show visible steps.
Edge Blur adds a soft additional blur on top to smooth out any possible artifacts.