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Distribution

For group-based replicators, Distribution picks how the group’s children are assigned across the arrangement’s instances. Every instance shows one of the group’s child shapes — Distribution decides which.

Sequential cycles through the children in order. A group with three shapes, copied across 10 instances, shows: 1, 2, 3, 1, 2, 3, 1, 2, 3, 1.

Random picks a child at random for each instance. The assignment is deterministic for a given Seed — change the seed to reshuffle without touching anything else.

Weighted is like Random but uses per-child weights so some shapes appear more often than others.

Seed controls the random number used by Random and Weighted. Keyframe it for an animated reshuffling effect.

On a replicator applied to a single shape layer (not a group), Distribution has no visible effect — there’s only one child to draw from.